Fablusi is a fully integrated pedagogical design and technology platform.
The platform delivers a tried and proven pedagogical strategy - Experiential
Learning - or more technically - Dynamic
Goal Based Learning - applicable across all human historical, political,
social organizational and institutional subject domains.
Of course we are not, nor cannot, be experts in all these domains.
What we endeavour to achieve and are committed to do, is to be the best
providers of pedagogical design and technical delivery of online role
play simulations. If you find our pedagogy in line with yours, if you
find our technology robust and reliable and if you are subject matter
expert in a field which you believe can benefit from our ideas and technology,
please contact us to become a partner .
Authors (Subject matter experts), on their own or together with
our role play simulation designer, create the simulation template
using our web-based authoring tool. For more information, Download
our Designsheet v3. At Fablusi™ the author retains all copyright
and intellectual property rights. We do however ask authors to allow
Fablusi™ to retain the exclusive right to use the content for
online role play simulations - See Conditions of Use.
Administrators, create worlds based on a selected simulation
template. To administer a simulation you MUST REGISTER as an
Author. Adminstrators create role selection pages and distribute
these role selection pages to potential players. The Administrator also
contacts Moderators and organises the delivery of the role play simulation.
Custom changes may be made to these worlds without affecting other worlds
based on the same templates. The author may apply limits on how much
administrators and moderators may change the simulation design. .
Moderator looks after the welfare of the players in the simulation worlds. The tasks of moderator is multi-faceted. See "The Zen of Being an Effective 'MOD' in Role-Play Simulations" (.pdf) on this subject.
Players, engaged in role play simulation, take possession of
a persona and try to achieve the goals of the persona within the boundary
set by the author. Learning occurs as the players reflect on the questions
they must ask themselves "Given this situation, what would I do?" AND
"Given this situation, what should this persona I am playing do?". Because
of the asynchronous nature of our online role play simulations, the
players have the opportunity to research and discuss strategies with
their team (if they are playing in teams). Such constant reflections,
research (finding out what other people may do under the situation),
discussions and articulation (with and to the team members) create a
powerful pedagogy to effect attitude-changing learning. The game goals
in the role play simulation keep the motivation of the player. The constant
changing dynamic
scenarios is absorbing.
Log in to access all the authoring, administrative and moderating tools. Not registered? Do it now.
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